Post by Ty on Jul 23, 2009 20:01:44 GMT -5
MA5C ICWS Assault Rifle: An excellent all-around weapon, the Assault Rifle is very accurate in short controlled bursts, and still accurate when used fully automatic. It’s accuracy is excellent in close range, and still good at medium range, while at far range, the chances of hitting are quite slim. 32 Round/Magazine clips.
BR55HB SR Battle Rifle: With the use of the scope attached, the Battle Rifle can be a very effective weapon at any distance. Set on burst fire all the time, it fires several rounds at a time, and is accurate from any distance, provided the user has some competency with aim. 36 Rounds/Magazine clips.
M9HE-DP Frag Grenade: Frag grenades are a basic explosive grenade that when thrown, create a medium sized explosion of shrapnel. It can be devastating to infantry if used correctly. A well timed frag can also tip smaller vehicles. It has a 5m radius with a 15m casualty radius.
AIE-486H HMG Machine Gun Turret: Normally mounted onto a vehicle or stand, the .50 cal Machine Gun Turret is an excellent all around and powerful weapon. Capable of tearing through infantry, and even piercing through the heavy armor of tanks, this weapon is accurate at any almost. Someone with enough strength could even rip the Machine Gun Turret off its holder and carry it around like a chain gun. 200 Rounds/Belt.
LAU-65D/SGM-151 Missile Pod: A very powerful anti-vehicle weapon with a lock-on capability for vehicles, the Missile Pod. Normally stationed on a stand where it can be fired constantly, the Missile Pod is an excellent choice against vehicles. It’s lock-on feature doesn’t work against infantry though, making it almost completely useless against them. 8 Guided Missiles/Charger.
M6G Magnum: The M6G Magnum is a dual-wieldable semiautomatic pistol that does great damage to shields and flesh, has a headshot bonus, and is accurate out to medium range. It can be a very effective weapon when used in the hands of an expert. 12 Rounds/Magazine clips.
M41 SSR MAV/AW Rocket Launcher: The classic Rocket Launcher. It fires a large rocket at its target. Made mainly for anti-vehicle purpose, the slow firing two shot Rocket Launcher is largely ineffective against infantry with any kind of speed due to the speed of the projectile. 2 HE Rockets/Launch Assembly.
M90A CAWS Shotgun: A devastating weapon at close range, the Shotgun tears through shields and armor alike. Though slightly accurate at mid-range, at far range, the weapon has almost none. It is most effective where one can get up close, and will allow them to take down almost any opponent, no matter how big. 6 8 gauge shell clip.
M7 SMG: A basic, dual-wieldable machine gun that fires with a very fast firing rate and accuracy from short to mid-range. Though basic it sees much use as it is very useful in many different situations. 60 Rounds/Magazine.
SRS 99D AM Sniper Rifle: With a 5-10x zoom feature, the Sniper Rifle is a long-range fighter’s gun of choice. A single shot to the head with this gun is enough to take down almost any fighter. With a night vision enhancer on the scope itself, it is a powerful weapon in almost any situation. 4 Rounds/Magazine.
WAV M6 GGNR Spartan Laser: One of the most powerful weapons money can buy, the Spartan Laser fires a single, several second lasting, powerful laser that can take down almost anything. Able to shred through infantry, and even cut through armor on the toughest of vehicles, the Spartan Laser is a must for those who love a lot of power. It takes about three seconds to charge up each shot before fired, and then another few seconds cool down between each shot. 5 Shots/Charge.
Flamethrower: The flamethrower is a support weapon, strong against both vehicles and ground units, but balanced by a relatively short range and limited ammunition as it uses it up so quickly.